In 2007, the competition name and format was changed to form the European League, a 16-team competition with no preliminary rounds. In 1997, the European Cup and the European Cup Winners' Cup were merged to create the Champions League. Since its foundation in 1965, under the name of European Cup, the competition has been dominated by teams from Spain (mainly from Catalonia), Portugal and Italy. The current champions are Italian side Trissino, having beaten Portuguese side AD Valongo in the 2022 final to secure their first title in the competition. It is the top-level European club competition and its winner earns the right to play the Continental Cup, against the winners of the second-tier World Skate Europe Cup, and the Intercontinental Cup, against the winners of the South American Club Championship. What you get when you play the release version of Roller Champions is not worth the 4+ years this game has been in development, and I don't expect it to be profitable anytime soon considering the amount of cash it must have costed, which is probably north of 25M USD in salaries alone, (quick back-of-the-envelop math.) that's gonna be a lot of Roller Passes and customization items.The WSE Champions League is an annual club roller hockey competition organised by the World Skate Europe - Rink Hockey and contested by teams from the top-ranked European leagues. Project management perspective : this looks like a failure to direct what looks like a talented team towards a clear goal, because the game it itself looks good, has a nice sound track, but shows a clear lack of direction. Conclusion: Game design perspective : this is to me a very nice idea that the design team failed to refine into something that meets its niche. I watched big streamers like Sips cancelling their stream (probably sponsored by Ubisoft by the way) because they just got tired trying to navigate the connectivity issues and crashes. It's expected to see F2P launches crash servers and whatnot, but this game ain't no WoW nor a highly anticipated game like Elden Ring. The launch has been a mess, and I think they lost a lot of potential players my delivering a subpar experience. I had fun playing throughout the various betas, and the final release, but even if I considered myself a big fan of the game, I got bored very quickly, it's like playing the same thing over again. The Free to Play market is full of options, and I have to say the offering is quite limited with Roller Champions. I remember the hype at that time, and I feel they missed the opportunity to limit development costs and start small, see what happens, and build a community and a better game for that crowd. Instead of waiting so long to release it, they should probably have released it a year or so after the announcement at E3, like they originally planned. This game has been in development for ages. I've been following the game since its first appearance at E3, and I have to say the game didn't change much, same game pretty much, more I've been following the game since its first appearance at E3, and I have to say the game didn't change much, same game pretty much, more cosmetic options, a $ shop / pay pass, and what seem to be the same matchmaking issues and crashes.
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